Richard is a post-doctoral research fellow currently collaborating with the Grace organization the development of the Grace programming language.

Richard's background spans media design and computer graphics, with a generalized skill set for all things from artwork (modeling and rigging for characters and games), visual effects development (namely data reduction for motion capture animation and physically based rendering) and most recently programming languages (virtual machine adaptions). One day Richard hopes to specialize in one of these topics!

Richard is planning to finish a personal website  

sometime in the not-to-distant-future, but for now you can find him on Github or Twitter.