Seminar - Requirements for Usable Mobile XR
Speaker: Professor Gerard Jounghyun Kim (University of Korea, Korea)
Time: Wednesday 19th February 2020 at 09:00 AM - 10:00 AM
Location: NEC House 312, NEC House 312
The term XR is used as a platform/content that runs and transits among different reality and application modes: such as 3D VR, 2D Graphic, AR, and even multitasked smartphone app. as needed by the contents and mobile device usage situation. The user experience would depend on aspects that are different from (and added to) those considered in the respective singular modes, such as, the coherent content flow between these different modes, smooth and fast mode transition, and situation awareness among the modes.In this talk, we report our preliminary experience with the design of an XR Pokemon game on a mobile XR platform (called EasyXR). EasyXR by design makes it easy to put on/off the mobile headset in the first place and switch between different usage modes. The content is also designed such that different tasks have to be achieved in the VR, AR and 2D graphic environments, added by the ability to be interrupted by and handle external smartphone applications such as incoming texts and phone calls. We illustrate the specifics of the content configuration, platform design, mode transition and give a glimpse of the future XR application and related research issues.
PhD Computer Science, Univ. of Southern California 1994 US National Research Council Postdoctoral Fellow, NIST, USA 94-96. Professor at POSTECH, Korea, 96-06. Professor at Korea University, 06-Current Research interests: VR/MR, HCI, Computer Music