Born in? India.
Did you know that robots can now ‘taste’ as humans do? We do now, thanks to Victoria Honours student Michael Pearson.
Michael’s ENGR 489 project gave robots the ability to mimic a human’s inquisitive nature—a nature which normally enables us to recognise objects much better than artificial systems can.
Robots are an increasingly prevalent part of our society, but they struggle to achieve some tasks which are trivial to humans, says Michael.
“Anecdotally, humans don’t just use vision to recognise objects, so why should robots?” says Michael. “My project explored how we can add more senses to a robot to improve its ability to recognise those objects too.”
In the project, which included machine learning, networking and electronics, Michael created a multi-sensory robot using a low-cost spectrometer to allow basic recognition of objects, such as a cricket ball compared to a nectarine.
Mimicking a human’s sense of taste in this way could be described as using a crude approximation of an artificial ‘mouth’, says Michael.
“When humans taste food we immediately get a sensation of how sweet, sour or perhaps bitter it is. The sensor used in this project is able to crudely detect molecules just like a human's tongue. From this information the sensor can then make a prediction as to what has been scanned.”
This classification system has varied uses, including in the self-checkout aisle of supermarkets if a customer were to weigh and scan other items to receive a cheaper price than their actual product. Michael’s robot can tell a carrot from a cucumber, for example.
Name? Alvin Valera.
Born in? The Philippines.
Lived in? First 24 years in the Philippines and the rest (up until November) in Singapore.
Position at VUW? Senior Lecturer.
Key research interests? Internet of Things (IoT), wireless ad hoc and sensor networks.
Most looking forward to at VUW? Working with students to design and build novel IoT systems.
Where can people find you at VUW? AM 401.
Why Wellington? When I visited Wellington two years back, I was mesmerised by its beautiful harbour.
Favourite movie? Star Wars (Return of the Jedi).
Favourite music? Sailing by Christopher Cross
Favourite food? Lechon - Philippine-style roast pork.
Quote to live by? “A person who never made a mistake never tried anything new.”
A Computer Graphics student has created a fully interactive tool for DJs and artists where a digital smoke simulation reacts to music in real-time.
Jack Purvis’s Honours project looked at the challenge of simulating smoke using computer graphics techniques, and how the effect can be influenced by a dynamic input like music to create an appealing visualisation.
Jack came up with the project himself, combining his passions for computer graphics and music.
“I had built music visualisers in the past, but I wanted a deeper understanding of how audio processing works,” explains Jack. “I designed a program which reads audio from an input device, allowing a livestream of music to be visualised.”
Jack also wanted to learn more about the computer graphics techniques that enable smoke simulation. Fluid dynamics and its associated mathematics can be used to simulate the physical properties of real-world fluids. As smoke is often used as a practical effect in live performances it served as a good candidate for application in a music visualisation.
Properties of music such as the volume level, beats and frequency information can be used to influence the smoke effect to produce a visualisation. The smoke simulation implementation is based on the Navier-Stokes equations, which describe the motion of fluids—like smoke—over time.
“Implementing the smoke simulation showed that I can use my passions to motivate myself to solving a complex engineering problem,” says Jack. “People really enjoyed watching the visualisation, so I received a lot of positive feedback on the final output.”
The tool is ideal for use on screens in clubs or at gigs, or to create music videos.
Jack’s supervisor, Professor Neil Dodgson, helped him design the project and supported him along the way with tips on mathematics, as well as presentation and technical writing skills.
Jack also credits his university courses with providing him with the skills to complete the project, not least the ability to self-manage and implement a large project independently.
“From the Computer Science and Engineering side, I learnt how to solve complex problems by breaking them down into smaller, logical steps,” he says. “From the Design side, I was able to apply my design thinking to create an appealing visual effect that engages the audience.”
Jack’s dream job would to be to combine his skills in computer science and design to build audio-visual experiences for live performance or exhibitions. For now he loves living in Wellington and being a Victoria student where he is exposed to new fields of research and connections with the industry.
“Victoria has many leading researchers who are exploring exciting new technologies,” Jack says. “If you are passionate about a certain topic you can propose your own project idea. A project that is tailored to your own interests is highly motivating and can lead to a highly successful Honours year.”
Name? Saeed Mirghasemi.
Born in? Tehran, Iran.
Lived in? Iran and NZ.
First job? Electronic designer.
Position at VUW? Teaching Fellow.
Key research interests? Computer vision - Data analysis.
Most looking forward to at VUW? Teaching a lot and learning a lot.
Where can people find you at VUW? My office! EA 108.
Why Wellington? It was an accident, but I am glad I ended up here.
Favourite movie? There is no such a thing as a single favourite movie, but I like Fight Club very much.
Favourite music? Persian traditional. Get a glimpse of it: https://www.youtube.com/watch?v=c9zy_eureGs
Favourite food? Mirza Ghasemi. See the recipe: https://www.youtube.com/watch?v=XQzx0XLr2ps
Affirmation to live by? “Education is the most powerful weapon which you can use to change the world” (Nelson Mandela).
A Computer Science student has explored the potential of using interactive touch tables to teach programming compared to traditional mouse and keyboard versions, fulfilling a long-held aspiration to investigate how people learn best.
Master’s student Ben Selwyn-Smith, who cites a keen interest in education, found that the benefits of the new approach include the ability for multiple users to code at the same time, something which was previously impossible.
For these purposes, a visual, block-based programming language called Tabletop Grace was used, an extension from an existing mouse and keyboard block language called Tiled Grace. Block-based languages, including one called Scratch, have previously been used to teach children how to code, as they provide an easy way to create games and animations with no syntax errors.
“The main motivation behind this project was to combine block-based programming with pair programming, where two people can code at the same time, and also with interactive touch tables,” explains Ben. “Research has shown that each of these is individually worthwhile, but combinations of all three did not exist.”
Previously, pair programming with block languages was typically done either with two individuals sharing one single-user device, or two devices with remote collaboration, whereas using an interactive touch table allows users to collaborate from the same location.
“This project is great in that I got to combine software development and design with research, including experience in conducting that research, formal presentations and software demonstrations,” Ben continues. “I now feel much more prepared for future endeavours—if I decide to pursue a career in programming or research I have a good grounding in both.”
Ben also enjoyed working with his two supervisors from Victoria’s School of Engineering and Computer Science: Dr Craig Anslow, with his extensive knowledge of interactive touch tables, and Dr Michael Homer, the creator of Tiled Grace, the block-based language that formed the basis of Ben’s new software, Tabletop Grace.
“Getting to work alongside my supervisors was great, as well as being a collaborator on a paper that was accepted by the Blocks and Beyond 2017 Workshop,” says Ben. “Tabletop Grace was considered to be as usable as Tiled Grace, so the transition to touch tables was successful. Also, 70 percent of participants in my user study said they preferred working on the tabletop, as it was less frustrating and more enjoyable, intuitive and novel.”
Ben credits Victoria’s 24-hour access computer labs with keeping him on task during the project.
“The coolest thing about being an student at Victoria is that if I feel like coming in and doing some work at 4am, I can!” he says. “Also living in Wellington, everything I need is within easy walking distance, which keeps me healthy despite long hours working at a computer.”
“As I did a second major in Japanese at undergraduate level, my dream job would be somewhere where I can combine my language skills with computer science, either here or in Japan.”
Victoria’s Evolutionary Computation Research Group (ECRG), based in the School of Engineering and Computer Science, put on a strong performance at the annual International Conference on Simulated Evolution and Learning (SEAL 2017).
The conference, held at China’s Southern University of Science and Technology (SUSTech) this month, represented an opportunity for Victoria researchers to connect and collaborate with their counterparts from around the world.
Postdoctoral fellow Dr Harith Al-Sahaf and staff members Professor Mengjie Zhang and Dr Bing Xue won the overall Best Paper Award for their contribution on the topic of genetic programming, particularly texture image classification.
“Winning this award shows that the work done at Victoria by the ECRG is new, well-recognised by experts in Evolutionary Computation, and has made a valuable contribution to the field,” says Dr Al-Sahaf.
The first workshop on Evolutionary Optimisation and Learning, held jointly between SUSTech and Victoria, was also successful, with more than 100 conference attendees taking part. Professor Zhang provided an overview of Victoria’s ECRG/Artificial Intelligence (AI) groups, while group members gave presentations on five strategic directions and related research.
During the conference, five ECRG group members each chaired a session in their strength, while Professor Zhang chaired several keynote speeches and tutorials.
“Many people came to talk to us about collaborating on research, or taking up a PhD or postdoctoral position with us, further enhancing Victoria’s reputation,” says Professor Zhang. “Several staff members also established new research collaborations and contacts which are extremely valuable to the University.”
Dr Al-Sahaf also notes the importance of networking to the research field, including attracting funding to explore new research avenues, and collaborating with industry partners to solve real-life problems.
“Networking is a very important factor that allows researchers to share ideas and engage in deeper discussions with authors from around the globe. Having external collaborations shows the exemplary quality of research at Victoria, and allows us to benefit from the experience of other researchers.”
After the conference, group members visited Shenzhen University to seek further collaborations.
Professor Zhang is now in Hanoi to give a keynote speech for IES 2017: The 21st Asia Pacific Symposium on Intelligent and Evolutionary Systems. While in Hanoi he will also visit the Dean and President of Le Quy Don Technical University to discuss research collaborations in AI and security.
Staff from Le Quy Don visited Victoria last year, and will send a student to take a Master’s at the School of Engineering and Computer Science, as well as one or two staff members to do a PhD in AI and security using a Vietnamese Government Scholarship.
An enterprising Network Engineering student spent his Honours year designing a new way to help beekeepers monitor their hives from a distance.
Reuben Puketapu’s ENGR 489 project, titled Internet-connected beehives, addresses the problems faced by beekeepers with beehives in remote locations, fulfilling his long-term goal to use technology to “make people’s lives easier”.